There are several stages where you climb the steps and walk on platforms outside of it before you reach the top. Watch as the bridge suddenly becomes functional, allowing you to cross. Just hang out for a second and let our new friend the captain do his thing. As you arrive, you’ll come to a bridge that you can’t cross. Tales of the dead: “Do a good deed for a Cursed Captain” will appear on your screen.īegin heading in the direction of the lighthouse.
#Tall tales sea of thieves free
When you free the captain, you’ll receive your next Commendation. He’s just a skull in his current form, so you or one of your crewmates will have to carry him around the town. Now, return to the captain and use the key to set him free. On the middle deck of the tavern, there is a pulley that raises and lowers the chandelier. The key is on the chandelier, and we’ll have to have a bit more fun with pulleys to get it. Head south and look for a ship with a sign saying “The Last Stand” hanging on it. Of course you don’t have the key, but we’re told it’s in the tavern. The fall doesn’t break the cage, and our new friend still needs our help. Again, if you jump down from the bowsprit it won’t kill you (it will take some health though). This will send the captain’s cage falling to the ground. You can light the rope, or just use your sword. You’ll spot another rope, and there will be a prompt stating “requires lantern to ignite”.
He will beg you to let him down easy, but what’s the fun in that. You’re almost there! Use the bowsprit to climb to our Cursed Captain. Just jump to one platform, then the other, and finally to the other side.
If you use the pulley to move the platforms towards the middle just enough, you and your crew can make the jumo. This pulley controls two platforms – one from each side of the large gap. To the right, you’ll head to another pulley. Good news – it doesn’t lower back after you let go, so you won’t be crushed if you don’t get under it fast! Use the pulley to raise the platform that’s filled with a bunch of cargo. You won’t get that until later, so don’t worry about it for now. On the right, there will be a door that says it requires a Captain’s Key. It does lower back down once you let go of the pulley, so beware lest ye want do do it again! Using the pulley, lift your crew to higher ground. Swim across, and look around until you find a pulley next to a platform.
Once you’ve crossed the mast, drop down through the large hole in the hull into the water. You’ll have to go across the broken mast to the other side. At first it seems like you will be able to reach the captain via the ship, but you won’t be able to get to him that way. You will see stairs leading up toward a ship. When you are beneath the captain, look to your left. When you come to the captain, he will be high above you in a cage. You’ll see the Sailor’s Grave sign to your right – that means you’re heading the right direction. You guessed it – that’s our Cursed Captain.Ĭontinue following the sound of the voice. As you proceed into the city, you’ll hear a voice calling to you. Next, we’ll need to find the Cursed Captain and rescue him from his prison. Once the beacons are lit, more ghosts will appear, this time lifting a capstan and using it to open the gates for you. Related: Sea of Thieves: A Pirate’s Life Looks Amazing Light it, and the town will light up in a very piratey version of the “light the beacons” scene from Lord of the Rings: Return of the King. Into the Sailor’s GraveĪs you approach the community, you’ll find another set of doors that you can’t open manually. If you’re looking to start at the beginning, turn back now. The following is Part 2 of the Sea of Thieves guide for A Pirate’s Life. Now, fully rested, your crew is ready for more adventure! When we last left off in our Sea of Thieves: A Pirate’s Life Tall Tale Walkthrough, you and your brave crew had navigated the caverns and taken the waterslide to a checkpoint.